Divide and Conquer - Version 0.52 Released (2024)

  1. September 22, 2014,04:47 PM#1

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (1)

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    2013 & 2014 Most Popular Mod and Sub-mod winner!
    Divide and Conquer - Version 0.52 Released (20)

    You cannot reforge Arnor in Divide and Conquer. The Northern Dúnedain faction have most of the Arnorian units plus a unique global recruitment system involving all human factions.

    Divide and Conquer - Version 0.52 Released (21)

    Introduction

    Divide and Conquer is a massive submod for Third Age Total War focusing on new factions, plenty of new units and numerous new events; depicting Middle-earth like it never has been before. Play any one of 26 factions, from the Dúnedain of the North to the Haven of Umbar.

    After years of hard work, dozens of team members and hundreds of hours of work, it has been brought to you. The release is still a beta as there are some known bugs and few active team members but the mod is almost splendidly polished and very much playable. From the entire DaC Modding Council, we hope you will all have lots of fun and experience things you have never seen in a Medieval II Total War mod before!

    Main Features


    Downloads and Instructions


    Known Bugs & F.A.Q. (Extra Information)


    Changelog, Media and Permissions


    DaC Council
    Araeinior e-Hûdoll DaC (Council Leader):
    Arachîr Galudirithon
    Einior e-Hûdoll DaC (Council Members):
    Hummingbird, Caledharoch, Meebleborp


    Do enjoy all that DaC has to offer and report any unknown bugs as you find them, suggestions are welcome but keep in mind our team is limited in number and ability and not all things are possible with this old game engine! As they say in the Grey Elven tongue in the heartlands of Dol Amroth:

    Berio i refn-en-alph len. (May the wings of the swan protect you)

    Regards
    Arachír Galudirithon
    Araeinior e-Hûdoll DaC


    Last edited by Arachir Galudirithon; July 11, 2016 at 08:22 AM.Reason: Updated Video Links
  2. September 22, 2014,06:18 PM#2

    Inzann

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    Divide and Conquer - Version 0.52 Released (22)

    Laetus

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    Divide and Conquer - Version 0.52 Released (24) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Can't wait to download this! I hope it will finally let me play without CTD and with barracks event happening.
  3. September 22, 2014,08:25 PM#3

    paradamed

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    Praepositus

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    Divide and Conquer - Version 0.52 Released (35) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Cool! What about uploading it to mega?

    PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE

    Divide and Conquer - Version 0.52 Released (36)

    The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod

  4. September 22, 2014,10:05 PM#4

    rusty887

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    Divide and Conquer - Version 0.52 Released (39)

    Tiro

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    Divide and Conquer - Version 0.52 Released (41)

    Divide and Conquer - Version 0.52 Released (42) Re: Divide and Conquer Public Beta Release - Patch 0.3

    "Some settlements have odd siege bugs regarding movement through doors or ability to attack walls, there is always another way in though..."
    i remember someone saying in the main dac thread that terrain elevation caused some of these bugs, idk for sure tho
  5. September 22, 2014,11:46 PM#5

    Ash_and_Flame

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    Divide and Conquer - Version 0.52 Released (43)

    Laetus

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    Divide and Conquer - Version 0.52 Released (44)

    Divide and Conquer - Version 0.52 Released (45) Re: Divide and Conquer Public Beta Release - Patch 0.3

    In case I took Morannon and Mordor is now trying to take it back, let's say, 3 battalions at a time, 2 from front and 1 from behind. Only one of them could reach me right through the gate, as the other one perfectly stuck between those cliffs beside the walls, and another one running all the way around to join the first one. and besides, concerning Morannon, these siege towers and ladders are totally nullified.. so that's it for the bug report!

    couldn't wait to see it!Divide and Conquer - Version 0.52 Released (46) little thanks for the developers always.

    p.s. and today I met THREE SAURON'S' before my fortress and got totally awed. anyone can tell me why do I have to kill 3 miserably strong saurons to take the one ring back? Divide and Conquer - Version 0.52 Released (47)

  6. September 23, 2014,01:13 AM#6

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (66) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Mod DB has authorized the download, happy hunting!

    @Rusty887, we are aware of the cause, we just do not have the ability to fix. Divide and Conquer - Version 0.52 Released (67)

    @Ash_and_Flame, given the time I can only presume your report is from patch 2, test 0.3 before reporting any bugs. Thank you.

  7. September 23, 2014,02:08 AM#7

    Kid Stein

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    Civis

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    Divide and Conquer - Version 0.52 Released (70)Divide and Conquer - Version 0.52 Released (71)

    Divide and Conquer - Version 0.52 Released (72) Re: Divide and Conquer Public Beta Release - Patch 0.3

    I'm not that active on the forums, but I have to say I've been LOVING your mod! Easily my favorite sub-mod for TATW! Very excited about the update! (:
  8. September 23, 2014,02:46 AM#8

    Koko_Fr

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    Libertus

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    Divide and Conquer - Version 0.52 Released (74)

    Divide and Conquer - Version 0.52 Released (75) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Excellent new. Thank you for this amazing work.

    Moria campaign is still unstable, we apologize for this.

    Does this mean the Mordor Campagin is unplayable after turn 50 ? What does it mean "unstable" ? Is that random and avoidable, or not ?
  9. September 23, 2014,02:47 AM#9

    Ash_and_Flame

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    Divide and Conquer - Version 0.52 Released (76)

    Laetus

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    Divide and Conquer - Version 0.52 Released (78) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Divide and Conquer - Version 0.52 Released (79) Originally Posted by Arachir Galudirithon

    @Ash_and_Flame, given the time I can only presume your report is from patch 2, test 0.3 before reporting any bugs. Thank you.


    Oh my mistake. of course its from patch 2. I will try looking for one. Divide and Conquer - Version 0.52 Released (81)

    btw its not save-compatible, is it? thanks.

  10. September 23, 2014,03:33 AM#10

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (100) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Divide and Conquer - Version 0.52 Released (101) Originally Posted by Kid Stein

    I'm not that active on the forums, but I have to say I've been LOVING your mod! Easily my favorite sub-mod for TATW! Very excited about the update! (:

    Pleased to see your interest, always nice to see people are enjoying it. Divide and Conquer - Version 0.52 Released (103)

    Divide and Conquer - Version 0.52 Released (104) Originally Posted by Koko_Fr

    Excellent new. Thank you for this amazing work.
    Does this mean the Mordor Campagin is unplayable after turn 50 ? What does it mean "unstable" ? Is that random and avoidable, or not ?

    It says MORIA not MORDOR as in the Khazad-dum campaign is still not working completely as intended. Divide and Conquer - Version 0.52 Released (106)

    Divide and Conquer - Version 0.52 Released (107) Originally Posted by Ash_and_Flame

    Oh my mistake. of course its from patch 2. I will try looking for one. Divide and Conquer - Version 0.52 Released (109)

    btw its not save-compatible, is it? thanks.

    It is not.

    For any who can't use ModDB, a Mediafire link is up as well.

  11. September 23, 2014,03:43 AM#11

    Candy_Licker

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    Divide and Conquer - Version 0.52 Released (110)

    Ducenarius

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    Divide and Conquer - Version 0.52 Released (118) Re: Divide and Conquer Public Beta Release - Patch 0.3

    yes yes yes I love you guys. Divide and Conquer - Version 0.52 Released (119)
  12. September 23, 2014,04:03 AM#12

    Koko_Fr

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    Libertus

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    Divide and Conquer - Version 0.52 Released (121)

    Divide and Conquer - Version 0.52 Released (122) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Oh ok. I made confusion beetwen Moria and Mordor, lol. Thank you.
  13. September 23, 2014,04:50 AM#13

    Candy_Licker

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    Ducenarius

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    Divide and Conquer - Version 0.52 Released (131) Re: Divide and Conquer Public Beta Release - Patch 0.3

    I get a ctd when I try to start a campaignDivide and Conquer - Version 0.52 Released (132)

    never mind, after I used the cleaner, it worksDivide and Conquer - Version 0.52 Released (133)

    Last edited by Candy_Licker; September 23, 2014 at 04:55 AM.
  14. September 23, 2014,06:25 AM#14

    Funeh

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    Biarchus

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    Divide and Conquer - Version 0.52 Released (136)Divide and Conquer - Version 0.52 Released (137)Divide and Conquer - Version 0.52 Released (138)

    Divide and Conquer - Version 0.52 Released (139) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Is this somehow installable on the previous version from the previous thread?

    I mean on the:

    Beta 1.0
    Patch 2
    Patch 2 Hotfix

    I choose to die on my feet, rather than live on my knees!

    Divide and Conquer - Version 0.52 Released (140)

  15. September 23, 2014,07:09 AM#15

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (159) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Divide and Conquer - Version 0.52 Released (160) Originally Posted by Funeh

    Is this somehow installable on the previous version from the previous thread?

    I mean on the:

    Beta 1.0
    Patch 2
    Patch 2 Hotfix

    Presuming you have up to at least patch 0.2 installed correctly then you can have any order of previous mods installed. Patch 0.3 includes the hotfix for patch 0.2 and then further work beyond that. You do not need a fresh install but it is highly recommended.
  16. September 23, 2014,07:22 AM#16

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (180) Re: Divide and Conquer Public Beta Release - Patch 0.3

    For clarification, patch 0.2 is just a reclassified Patch 2. They are the same. It is just that given we haven't released as a non beta it is better to call them 0.x rather than 1, 2, 3 et cetera.
  17. September 23, 2014,07:38 AM#17

    Emu

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    Foederatus

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    Divide and Conquer - Version 0.52 Released (184) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Does this mean the update is out?! I guess not yet though.

    Something I reckon would be amazing, but perhaps far to demanding, would be if the entire world was scrollable. Beyond the northern wastes, beyond far Harad etc. There doesn't need to be provinces there but just something so the map doesn't end on a line.

  18. September 23, 2014,08:27 AM#18

    Arachir Galudirithon

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    Divide and Conquer - Version 0.52 Released (203) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Divide and Conquer - Version 0.52 Released (204) Originally Posted by Emu

    Does this mean the update is out?! I guess not yet though.

    Something I reckon would be amazing, but perhaps far to demanding, would be if the entire world was scrollable. Beyond the northern wastes, beyond far Harad etc. There doesn't need to be provinces there but just something so the map doesn't end on a line.

    Yes patch 0.3 is out, the title of the thread should be clear enough...
  19. September 23, 2014,08:28 AM#19

    polymorphic

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    Civis

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    Divide and Conquer - Version 0.52 Released (217) Re: Divide and Conquer Public Beta Release - Patch 0.3

    Congratulations to everyone involved and thank you for this great mod .
    My workshop

    Divide and Conquer - Version 0.52 Released (218)

  20. September 23, 2014,09:16 AM#20

    Likepain1988

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    Civis

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    Divide and Conquer - Version 0.52 Released (222) Re: Divide and Conquer Public Beta Release - Patch 0.3

    thank you for this great mod Divide and Conquer - Version 0.52 Released (223) it is awesome!!!
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